FEAR, MADNESS AND HORROR IN ZWEIHÄNDER

From the nightmare terrors beyond, to isolation and powerlessness of the self, tension is a hallmark of any grim & perilous role-playing game.

Here’s a first look at the first few pages of Chapter XI: Fear and Insanity. While it doesn’t represent the full chapter or the final product, it should give you the broad strokes of the mechanics while informing the role fear should play in in ZWEIHÄNDER. We’d love to near your opinions on its presentation!