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Two and a half years ago…

zweihander grimandperilous.com warhammer fantasy roleplay retroclone

Hard to believe it’s been over two and a half years since we began development! As we close in on our final beta, titled “GRIMDARK Edition”, I’d like to share with you some of the inspiration for writing. Dejan Mandic, our resident artist, penned many of these images during the infancy of development alongside Ana Cmelic and Jussi Alarauhio. They lend a glimpse into ZWEIHÄNDER’s principles in design: brutal violence, grim tidings, riveting intrigue, survival…

Sneak Peak: ZWEIHÄNDER “GRIMDARK Edition” beta 2

zweihander grimandperilous.com warhammer fantasy roleplay retroclone

We have been hard at work revising public beta 1 for what will become beta 2, titled “GRIMDARK Edition“. Using feedback from our internal play testers and your suggestions, we’ve implemented a number of changes across the board. They include: Damage and Peril Condition Tracks – no longer will you have to track “hit points”. With the new Condition Tracks, it cuts out the math and allows combat to focus on what’s important – controlled…

Profession Sneak Peak: Footpad

zweihander grimandperilous.com warhammer fantasy roleplay retroclone

Today, let’s take a look at one of ZWEIHÄNDER’s most notorious of Knaves, the Footpad! FOOTPAD Standard Profession ARCHETYPE Knave DESCRIPTION Some disputes can’t be solved with words. Sometimes, an example needs to be made. And if actions speak louder than words, then when a Footpad shatters teeth and breaks legs everybody gets the message loud and clear. These street toughs stalk the alleys of their cities on behalf of their employers. From making collections…

ONE YEAR AGO TODAY…

zweihander grimandperilous.com warhammer fantasy roleplay retroclone

…your humble author decided to turn “Project Corehammer” into the product you see developing before you now. We hope to deliver a product that has professional polish, oftentimes missing from old school renaissance (OSR) products. I’d like to believe that my vision, coupled with our patient play test groups, critical feedback from our contributors, proofreading from our in-house editors, the excellent cover and interior artists and its thoroughly-tested ruleset will prove that ZWEIHÄNDER Grim & Perilous…

Gamemaster’s Section: Wilderness Travel

zweihander grimandperilous.com warhammer fantasy roleplay retroclone

We are continuing to work through the Gamemaster’s section, which includes Corruption mechanics, Wilderness Travel, Social Influence encounters and Stress/Fear/Terror subchapters. However, we wanted to give you a sneak peak at Wilderness travel, and how a Gamemaster can shape the narrative around the roles each character plays during the journey. Take a look within for more details at this Google docs link for ZWEIHÄNDER Grim & Perilous RPG Wilderness Travel rules!