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TEMPERAMENTS – YOUR BLESSING AND CURSE

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Every great story told throughout our world speaks of not only the strength, but also the weaknesses of heroes and villains alike. RPGs are oftentimes remiss not to address them in a cohesive manner. Today, we take a look at Temperaments in ZWEIHÄNDER. In a grim & perilous RPG, personality traits called Temperaments follow a similar framework but in a much less strict sense: YOUR TEMPERAMENTS A strong arm or a slow wit are not…

ZWEIHÄNDER FINAL BETA CHARACTER SHEET

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We are closing in on final beta with ZWEIHÄNDER. With the help of fellow contributors Jesse “Gitzman” Burke and David Nadj, we have a form-fillable character sheet! For our other contributors, Grim & Perilous Studios will be releasing the final beta version of the character creation packet in the next week. Watch your inboxes!

SPIN FORTUNE’S WHEEL

The tides of order and chaos are in a constant tug of war. All are bound to the wheel of fortune as it turns, turning treacherously for both the villainous and the chivalrous alike. When these forces are pitted against one another, it can resonate acutely with their chosen emissaries. Protagonists in ZWEIHÄNDER often face insurmountable odds. Whether it’s being outflanked by their foes, stumbling upon a creature’s den whilst heeding the call of nature,…

SKILL LAYOUT IN ZWEIHÄNDER GRIM & PERILOUS RPG

We recently started work on Chapter IV: Skills. Here’s the layout we’ve decided to use. It explains what Primary Attribute governs its use, the related Skill Specializations a character may gain with it, a few example Special Uses for the skill and sample Difficulty Ratings. We’d love to hear any suggestions you may have about the entry layout. Word of warning – the text is from the raw document and hasn’t undergone editing. Let us…