There are those in this world that slave to their own vices. Ones given to gluttony can fall prey to chaos’s touch during their weakest moments of overindulgence. Once upon this dark path, it cannot be abandoned as the road to ghouldom begins…
At first, their hunger is satiated only by rich foods; thick blood sausage links, lemon cakes by the baker’s dozen and eel pies stacked as high as empty pie tins. Over time, the hunger grows more severe; the taste of food like ash on their lips. Eventually, they turn to darker appetites to satisfy their growing hunger; gruesome buffets of honey-cured human bacon, elven ears braised with leafy vegetables and dwarven fingerling fingers boiled with potatoes.
As their body begins to grow more obese, in turn their their spirit twists with the waning of the moon. With their humanity slipping away bite by bite, their corpulence grows as the moon moves towards its final phase. Upon the new moon’s zenith, the darkness has fully possessed the poor soul. The flesh sloughs off like rendered fat from a rasher of bacon, revealing a mutated, emaciated shape beneath. Their transformation is complete, forever damned to their gluttonous ways as a flesh-eating ghoul.
Oftentimes mistaken for true undead, ghouls are mutants given to less-than-savory predilections. These foul creatures live on the fringes of society, consumed by their insatiable lust for the consumption of rended flesh. Traveling in packs, ghouls picaroon the countryside to sate their hungers. They sometimes follow in the wake of armies, feeding upon both the living and dead. Hunter ghouls may bide their time amidst wastrels and other rag pickers in the baggage train, donning disguises to hide their grotesquery. Others less canny wait within the foliage until nightfall to fall upon their prey. Those who’ve lost all sense of humanity simply lash out with abandon, possessed by their lust for flesh. Feeding this hunger is paramount, for if a ghoul goes for more than 3 days and 3 nights without eating flesh, they wither and die a terrible and painful death. It is not unheard of for a pack of ghouls to frenzy upon one another when hungry, leaving only the strongest to survive.
CREATURE TRAIT: Mutant
INITIATIVE BONUS: +3
ADDITIONAL SOAK: 7 (Bone filleting dirk)
DAMAGE THRESHOLD: 16
COMBAT MOVEMENT: 5
ATTACK: Hand-to-Hand Attack (+60 Base Chance), Melee Attack (+50% Base Chance)
DAMAGE: Bare Handed – 2d6+4 (Weak), Bone filleting dirk – 2d6+4 (Weak, Slow)
TRAPPINGS: Bent fork, Bone filleting dirk, grotesque trophies, tattered rags
ALL OTHER SKILLS: 50%
Whenever Creatures with this Trait Grievously Wound or Injure a combatant, they automatically restore 3 Damage Threshold to themselves.
Creatures with this Trait live beyond certain petty emotions. As such, they cannot be made subject to Fear, Intimidation or mind control of any kind. Additionally, they always succeed Discipline Tests.
Creatures with this Trait suffer no penalties to Perception-based Skill Tests under low light conditions outdoors, provided there is starlight or moonlight to see by.
When three or more of these Creatures are in an Engagement, they gain +10 Base Chance to strike.
Whenever Creatures with this Trait Grievously Wound or Injure a combatant, the combatant’s wounds are automatically Infected.